| path(H[r0, ce][r].nxt ' + x0, H[r0, ce]), r ∈ H[r0, ce], r0 ∈ H, ∀ r0, H, r, ce. r0 ∈ H ∧ path(r ' + x0, H[r0, ce]) → r0 = null ∨ reachable(r, (r ' + x0).last, H) ∨ reachable(r, r0, H) ⊦ r = null, r0 = null, reachable(r, (H[r0, ce][r].nxt ' + x0).last, H), reachable(r, r0, H) |
⊦ r ≠ r0 → H[r0, ce][r] = H[r]
r ≠ r0, path(H[r].nxt ' + x0, H[r0, ce]), r ∈ H[r0, ce], r0 ∈ H, ∀ r0, H, r, ce. r0 ∈ H ∧ path(r ' + x0, H[r0, ce]) → r0 = null ∨ reachable(r, (r ' + x0).last, H) ∨ reachable(r, r0, H) ⊦ r = null, r0 = null, reachable(r, (H[r].nxt ' + x0).last, H), reachable(r, r0, H)
Used simplifier rules: self-reachable: ⊦ reachable(r, r, H) ↔ ¬ ¬(r ≠ null ∧ r ∈ H);%At-same: ⊦ H[r, ce][r] = ce; from specification store[linheap]%insin: ⊦ r ∈ H[r, ce]; from specification store[linheap] Used terms: r, ce, r0, H