| 1 < # bits ∧ 1 < # bits0, ∀ bits2, bits0, bits1. # bits2 < # bits → true → bits2 = [] ∨ bits0 = [] ∨ bits1 = [] ∨ bitsand(bits2, bitsand(bits0, bits1)) = bitsand(bitsand(bits2, bits0), bits1) ⊦ bits1 = [], bits0 = [], bits = [], bitsand(bits, bitsand(bits0.butlast, bits1.butlast) + (bits0.last ∧ bits1.last)') = bitsand(bitsand(bits.butlast, bits0.butlast) + (bits.last ∧ bits0.last), bits1), bits0 = bits0.first ', bits1 = bits1.first ' |
∀ bits2, bits0, bits1. # bits2 < # bits → true → bits2 = [] ∨ bits0 = [] ∨ bits1 = [] ∨ bitsand(bits2, bitsand(bits0, bits1)) = bitsand(bitsand(bits2, bits0), bits1) ⊦ bits0 = bits0.first ', bits1 = bits1.first ', bits1 = [], bits0 = [], bits = [], bitsand(bits, bitsand(bits0.butlast, bits1.butlast) + (bits0.last ∧ bits1.last)') = bitsand(bitsand(bits.butlast, bits0.butlast) + (bits.last ∧ bits0.last)', bits1), bits = bits.first '
Used simplifier rules: ⊦ (bits + bits0) + bits1 = bits + bits0 + bits1;% ⊦ bits + [] = bits;% ⊦ boolvar + bits = boolvar ' + bits;% ⊦ # bits = 1 ↔ bits = bits.first + [];% ⊦ # bits = 0 ↔ bits = [];% ⊦ 1 < m ↔ ¬(m = 0 ∨ m = 1);% ⊦ bits + boolvar = bits + boolvar ';