| ∀ bits2, bits0, bits1. # bits2 < #(bits4 + boolvar0 ') → true → bits2 = [] ∨ bits0 = [] ∨ bits1 = [] ∨ bitsand(bits2, bitsand(bits0, bits1)) = bitsand(bitsand(bits2, bits0), bits1) ⊦ bits + boolvar1 ' = (bits + boolvar1 ').first ', bits3 + boolvar ' = (bits3 + boolvar ').first ', bitsand(bits4 + boolvar0 ', bitsand(bits, bits3) + (boolvar1 ∧ boolvar)') = bitsand(bitsand(bits4, bits) + (boolvar0 ∧ boolvar1)', bits3 + boolvar '), bits4 + boolvar0 ' = (bits4 + boolvar0 ').first ' |
⊦ 1 < # bits ∧ 1 < # bits0 → bitsand(bits, bits0) = bitsand(bits.butlast, bits0.butlast) + (bits.last ∧ bits0.last)
¬(1 < #(bits4 + boolvar0 ') ∧ 1 < #(bitsand(bits, bits3) + (boolvar1 ∧ boolvar)')), ∀ bits2, bits0, bits1. # bits2 < #(bits4 + boolvar0 ') → true → bits2 = [] ∨ bits0 = [] ∨ bits1 = [] ∨ bitsand(bits2, bitsand(bits0, bits1)) = bitsand(bitsand(bits2, bits0), bits1) ⊦ bits + boolvar1 ' = (bits + boolvar1 ').first ', bits3 + boolvar ' = (bits3 + boolvar ').first ', bitsand(bits4 + boolvar0 ', bitsand(bits, bits3) + (boolvar1 ∧ boolvar)') = bitsand(bitsand(bits4, bits) + (boolvar0 ∧ boolvar1)', bits3 + boolvar '), bits4 + boolvar0 ' = (bits4 + boolvar0 ').first '
1 < #(bits4 + boolvar0 ') ∧ 1 < #(bitsand(bits, bits3) + (boolvar1 ∧ boolvar)'), ∀ bits2, bits0, bits1. # bits2 < #(bits4 + boolvar0 ') → true → bits2 = [] ∨ bits0 = [] ∨ bits1 = [] ∨ bitsand(bits2, bitsand(bits0, bits1)) = bitsand(bitsand(bits2, bits0), bits1) ⊦ bits + boolvar1 ' = (bits + boolvar1 ').first ', bits3 + boolvar ' = (bits3 + boolvar ').first ', bitsand((bits4 + boolvar0 ').butlast, (bitsand(bits, bits3) + (boolvar1 ∧ boolvar)').butlast) + ((bits4 + boolvar0 ').last ∧ (bitsand(bits, bits3) + (boolvar1 ∧ boolvar)').last) = bitsand(bitsand(bits4, bits) + (boolvar0 ∧ boolvar1)', bits3 + boolvar '), bits4 + boolvar0 ' = (bits4 + boolvar0 ').first '
Used terms: bitsand(bits, bits3) + (boolvar1 ∧ boolvar)', bits4 + boolvar0 '