| bitsand(boolvar ' + bits1, boolvar0 ' + bits) = boolvar1 ' + bits0, ∀ bits2, boolvar, bits1, boolvar0, boolvar1, bits0. # bits2 < # bits → bitsand(boolvar ' + bits1, boolvar0 ' + bits2) = boolvar1 ' + bits0 → (boolvar1 ↔ boolvar ∧ boolvar0) ⊦ boolvar1 ↔ boolvar ∧ boolvar0, boolvar0 ' + bits = true ', bits1 ≠ [] ∧ bits ≠ [] |
⊦ bits ≠ [] ∧ bits0 = false ' → bitsand(bits, bits0) = false '
¬(boolvar ' + bits1 ≠ [] ∧ boolvar0 ' + bits = false '), bitsand(boolvar ' + bits1, boolvar0 ' + bits) = boolvar1 ' + bits0, ∀ bits2, boolvar, bits1, boolvar0, boolvar1, bits0. # bits2 < # bits → bitsand(boolvar ' + bits1, boolvar0 ' + bits2) = boolvar1 ' + bits0 → (boolvar1 ↔ boolvar ∧ boolvar0) ⊦ boolvar1 ↔ boolvar ∧ boolvar0, boolvar0 ' + bits = true ', bits1 ≠ [] ∧ bits ≠ []
Used simplifier rules: ⊦ boolvar ' = boolvar0 ' + bits ↔ (boolvar ↔ boolvar0) ∧ bits = [];% ⊦ (bits + bits0) + bits1 = bits + bits0 + bits1;% ⊦ boolvar ' + bits ≠ []; Used terms: boolvar0 ' + bits, boolvar ' + bits1