| bits1 = bits1.first ', bits.first, # bits ≤ # bits1, ∀ bits2, bits1, bits0. # bits2 < # bits → # bits2 ≤ # bits1 ∧ bits2.first → bits2 = [] ∨ bitsand(bits2, bits0 + bits1) = bits0 + bitsand(bits2, bits1) ⊦ bits = true ', # bits0 + # bits1 = 0, bits1 = [], bits = [], bitsand(bits.butlast, bits0 + bits1.butlast) + (bits.last ∧ bits1.first)' = bits0 + bitsand(bits, bits1), bits0 = [] |
bits = boolvar + bits3, bits1 = bits1.first ', boolvar, # bits ≤ # bits1, ∀ bits2, bits1, bits0. # bits2 < # bits → # bits2 ≤ # bits1 ∧ bits2.first → bits2 = [] ∨ bitsand(bits2, bits0 + bits1) = bits0 + bitsand(bits2, bits1) ⊦ bits = true ', # bits0 + # bits1 = 0, bits1 = [], bits = [], bitsand(bits.butlast, bits0 + bits1.butlast) + (bits.last ∧ bits1.first)' = bits0 + bitsand(bits, bits1), bits0 = []
Used simplifier rules: bits ≠ [] ⊦ (boolvar ↔ bits.first) ∧ bits0 = bits.rest ↔ bits = boolvar + bits0; (elim) Used terms: bits, boolvar, bits3