| path(H[r0, ce][r].nxt ' + x0, H[r0, ce]), r ∈ H[r0, ce], r0 ∈ H, ∀ r, H, r0, ce. path(r ' + x0, H[r0, ce]) ∧ r0 ∈ H → r0 = null ∨ reachable(r, r0, H) ∨ reachable(r, (r ' + x0).last, H) ⊦ r = null, r0 = null, reachable(r, (H[r0, ce][r].nxt ' + x0).last, H), reachable(r, r0, H) |
⊦ r ≠ r0 → H[r0, ce][r] = H[r]
path(H[r].nxt ' + x0, H[r0, ce]), r0 ∈ H, r ∈ H[r0, ce], ∀ r, H, r0, ce. path(r ' + x0, H[r0, ce]) ∧ r0 ∈ H → r0 = null ∨ reachable(r, r0, H) ∨ reachable(r, (r ' + x0).last, H) ⊦ r = null, r = r0, r0 = null, reachable(r, r0, H), reachable(r, (H[r].nxt ' + x0).last, H)
Used simplifier rules: self-reachable: ⊦ reachable(r, r, H) ↔ r ≠ null ∧ r ∈ H;% ⊦ r ∈ H[r, ce]; (s)% ⊦ H[r, ce][r] = ce; (s) Used terms: r, ce, r0, H