| ∀ bits1, bits. # bits1 < # bits0 → true → bits = [] ∨ bits1 = [] ∨ bitsand(bits, bits1) = bitsand(bits1, bits) ⊦ bitsand(boolvar ' + bits2, bits0) = bitsand(bits0, boolvar ' + bits2), bits0 = [], bits0 = true ', bits0 = false ', boolvar ' + bits2 = true ', boolvar ' + bits2 = false ', bits0 ≠ bits0.first ' ∧ bits2 ≠ [] |
bits0 = boolvar0 + bits3, ∀ bits1, bits. # bits1 < # bits0 → true → bits = [] ∨ bits1 = [] ∨ bitsand(bits, bits1) = bitsand(bits1, bits) ⊦ bitsand(boolvar ' + bits2, bits0) = bitsand(bits0, boolvar ' + bits2), bits0 = [], bits0 = true ', bits0 = false ', boolvar ' + bits2 = true ', boolvar ' + bits2 = false ', bits0 ≠ boolvar0 ' ∧ bits2 ≠ []
Used simplifier rules: bits ≠ [] ⊦ (boolvar ↔ bits.first) ∧ bits0 = bits.rest ↔ bits = boolvar + bits0; (elim) Used terms: bits0, boolvar0, bits3