| bits2 = bits3 + boolvar ', # bits2 < # bits0, ∀ bits, bits0, bits1. # bits1 < # bits2 → # bits1 < # bits0 → bitsand(bits + bits0, false ' + bits1) = bitsand(bits0, false ' + bits1) ∨ bits0 = [] ⊦ # bits + # bits0 = 0, bits2 = [], bits0 = [], bitsand(bits + bits0.butlast, false ' + bits3) + (bits0.last ∧ boolvar)' = bitsand(bits0, false ' + bits2), # bits0 = 1 |
# bits3 + 1 < # bits0, ∀ bits, bits0, bits1. # bits1 < #(bits3 + boolvar ') → # bits1 < # bits0 → bitsand(bits + bits0, false ' + bits1) = bitsand(bits0, false ' + bits1) ∨ bits0 = [] ⊦ # bits + # bits0 = 0, bits0 = [], bitsand(bits + bits0.butlast, false ' + bits3) + (bits0.last ∧ boolvar)' = bitsand(bits0, false ' + bits3 + boolvar '), # bits0 = 1
Used simplifier rules: ⊦ # boolvar ' = 0 +1;% ⊦ #(bits + bits0) = # bits + # bits0;% ⊦ (bits + bits0) + bits1 = bits + bits0 + bits1;% ⊦ bits + boolvar ' ≠ [];